AI Insights · Timothy · September 2022
Top 5 Cartoon Fantasy Games in Norway: Q3 2022 Performance
Discover the Q3 2022 performance of the top 5 cartoon fantasy games in Norway, including metrics on weekly downloads, revenue, and active users.
In the third quarter of 2022, the top 5 cartoon fantasy games in Norway showcased varying trends in downloads, revenue, and active user engagement. Here's a detailed performance overview of these popular titles.
Candy Crush Saga from King experienced fluctuating weekly revenue, peaking at approximately $210K in mid-July before dropping to around $169K by the end of September. Weekly downloads saw a decline from 2.9K in early July to 1.6K in late September. Meanwhile, weekly active users ranged from around 50.5K at the start of the quarter to 46.3K by the end.
Pokémon GO by Niantic, Inc. saw its highest weekly revenue of about $166K in late July, with a notable dip to around $75K in early September. Weekly downloads experienced a general decline, starting at 3.3K in late June and ending at 2K in late September. The game maintained a steady active user base, fluctuating around 130K to 143K throughout the quarter.
Candy Crush Soda Saga, another title from King, showed stable weekly revenue, peaking at about $45K in mid-July and September. Weekly downloads were relatively low, with a spike to 691 in mid-July and a steady trend around 400 towards the end of the quarter. Active users remained consistent, hovering around 11K to 12K.
Bingo Blitz™ - BINGO Games by Playtika Santa Monica, LLC experienced its highest weekly revenue of approximately $21K in mid-July, with a slight decrease to around $15K by late September. Downloads peaked at 221 in early August but generally stayed below 150. Active users saw minor fluctuations, ending the quarter with around 1.2K.
Toon Blast from Peak Games maintained steady weekly revenue, peaking at $17.5K in mid-July and settling around $12.7K by late September. Downloads were modest, with a peak of 644 in mid-July and a dip to 207 in early September. Active users showed a slight decrease from 11.1K in late June to around 9.5K by the end of the quarter.
These insights demonstrate the dynamic nature of the mobile gaming market in Norway. For more detailed analysis and data, visit Sensor Tower.